Released
Reus 2
Unity Developer
God game sequel developed by Abbey Games. Contributed key integrations and performance fixes.
- Steam Deck integration & controls
- Gamepad support & UI optimization
- Steam & GOG build automation
Unity Developer
Building memorable worlds through gameplay, systems, and experimentation.
Hi, I'm Patryk Dudka! I am an indie-minded Unity Game Developer with 5+ years of professional experience. I specialize in turning high-concept gameplay ideas into robust, optimized systems that players love interacting with.
My workflow focuses heavily on clean architecture, sound design integrations, and cross-platform publishing pipeline management. Whether building custom localization structures, designing deep gamepad behaviors, or squeezing performance out of interface layouts on Steam Deck, I strive to merge technical excellence with handcrafted creative flair.
I thrive in the gray area between logic and artโdesigning flexible C# engines while maintaining a love for weird, retro, and experimental games.
Jams, experimentations, and weird systems keep my dev passion fresh.
Experienced shipping commercial projects on Steam, GOG, and mobile storefronts.
Deeply integrated sound systems using FMOD and native audio managers.
Commercial titles and core projects I've helped build and release.
Released
Unity Developer
God game sequel developed by Abbey Games. Contributed key integrations and performance fixes.
In Development
Lead Systems Developer
An unannounced, deep narrative game. I built the entire systems framework and audio engine from scratch.
Mobile Game
Unity Developer
An educational, interactive mobile game containing micro-jams and carbon tracking features.
Playful mini-games, experimental physics systems, and cartridge prototypes.
I'm always open to discussing gameplay systems design, FMOD integrations, console optimizations, or indie game developer collaborations.