INDIE DEV / SYSTEMS PROGRAMMER

Patryk Dudka

Unity Developer

Building memorable worlds through gameplay, systems, and experimentation.

The Developer Behind the Screen

Hi, I'm Patryk Dudka! I am an indie-minded Unity Game Developer with 5+ years of professional experience. I specialize in turning high-concept gameplay ideas into robust, optimized systems that players love interacting with.

My workflow focuses heavily on clean architecture, sound design integrations, and cross-platform publishing pipeline management. Whether building custom localization structures, designing deep gamepad behaviors, or squeezing performance out of interface layouts on Steam Deck, I strive to merge technical excellence with handcrafted creative flair.

I thrive in the gray area between logic and artโ€”designing flexible C# engines while maintaining a love for weird, retro, and experimental games.

Patryk Dudka Portrait Photo

Indie Spirit

Jams, experimentations, and weird systems keep my dev passion fresh.

Release Veteran

Experienced shipping commercial projects on Steam, GOG, and mobile storefronts.

Sound Lover

Deeply integrated sound systems using FMOD and native audio managers.

My Toolbox

๐ŸŽฎ Unity & C#
๐Ÿ”Š FMOD Audio
๐Ÿ“ฆ Addressables
๐Ÿ’พ Easy Save
๐Ÿ™ Git & VCS
๐Ÿš€ Steam Publishing
๐Ÿ•น๏ธ Gamepad Integration
๐ŸŒ Localization Systems
๐Ÿ”ฅ Firebase & APIs

Featured Games

Commercial titles and core projects I've helped build and release.

Reus 2 Cover Released

Reus 2

Unity Developer

God game sequel developed by Abbey Games. Contributed key integrations and performance fixes.

  • Steam Deck integration & controls
  • Gamepad support & UI optimization
  • Steam & GOG build automation
Pythia Game Art In Development

Pythia

Lead Systems Developer

An unannounced, deep narrative game. I built the entire systems framework and audio engine from scratch.

  • Dynamic Addressables systems
  • Core FMOD Audio & Localization Managers
  • Easy Save integration & Quantum Console
BetterWorld Earth Cover Mobile Game

BetterWorld Earth

Unity Developer

An educational, interactive mobile game containing micro-jams and carbon tracking features.

  • API & Firebase database integration
  • Push notifications & cloud syncing
  • App Store & Google Play publishing

Jams & Prototypes

Playful mini-games, experimental physics systems, and cartridge prototypes.

JAM#01 CYBER CLEANUP PHYSICS / ACTION
JAM#02 SHADOW ASCENT PLATFORMER
ECHOES_VOID.EXE 1.44 MB
+ ADD EXPERIMENT
SYSTEM MONITOR
Hover or click a cartridge on the shelf to insert and load database...

Wanna make something weird?

I'm always open to discussing gameplay systems design, FMOD integrations, console optimizations, or indie game developer collaborations.